BHI 3.0·Q1 2026 Bulletin
Last computed 14:32 UTC, Apr 29 2026·Spearman ρ = 0.83·Validation: preliminary
Today's bulletin →
Movers · since 14:32 UTC, Apr 29 2026
PLATFORM PROFILEPrivate (Valve)

Steam

5.32
B-index (V3.1)
BLACK HOLE
Capture1.584
Escape0.298
Key Structural Insight

Strongest consumer lock-in in digital entertainment. Library appreciates in lock-in value with every purchase.

Eleven-Parameter Profile

5DATAMEMACTPROCNETCLOSEPORTSUBFALLORGMOM
Data Depth8/10
Memory9/10
Action7/10
Process8/10
Network9/10
Closeness8/10
Portability1/10
Substitutability3/10
Human Fallback5/10
Org Depth4/10
Momentum5/10
Capture Escape Extended

V3.1 Decomposition

ComponentValueFormula
CES₄ capture core0.7984CES(d, m, a, p)
Knowledge synergy σₖ0.8485√(d · m)
Operability synergy σₒ0.7483√(a · p)
Synergy boost1.23951 + 0.3·(σₖ + σₒ)/2
Org-depth multiplier1.20001 + 0.5·o
Momentum multiplier1.15001 + 0.3·t
Total Capture1.5843c·(1+0.5n)·core·syn·org·mom
CES₃ escape core0.2742CES(x, s, h)
Feedback attenuation0.7205max(0.3, 1 − 0.35·core)
Total Escape0.2976ε + escCore · feedback
B = Capture / Escape5.321.584 / 0.298

Scoring Rationale

74-75% PC digital distribution. Game libraries non-transferable. 500+ games = thousands of dollars locked. Achievements, Workshop, community market. Each purchase deepens lock-in permanently.

Parameter Sensitivity

MARGINAL B-INDEX CHANGE PER ±1 SCORE SHIFT
PORT1
-2.24
CLOSE8
+1.33
SUB3
-0.84
FALL5
-0.64
ACT7
+0.52
DATA8
+0.49
PROC8
+0.48
MEM9
+0.46
ORG4
+0.44
NET9
+0.37
MOM5
+0.28
+ raises B (deepens lock-in) lowers B (aids escape)

Comparable PlatformsGaming & Entertainment (7 peers)

#PlatformTickerB-indexZone
01Apple App StoreAAPL6.13BLACK HOLEProfile →
02RobloxRBLX4.79BLACK HOLEProfile →
03Google PlayGOOG3.94BLACK HOLEProfile →
04PlayStation NetworkSONY3.64BLACK HOLEProfile →
05SpotifySPOT2.31EVENT HORIZONProfile →
06NetflixNFLX1.00GROWING GRAVITYProfile →
07Disney+DIS0.71GROWING GRAVITYProfile →