PLATFORM PROFILEPrivate (Valve)
Steam
5.32
B-index (V3.1)
BLACK HOLE
Capture1.584
Escape0.298
Key Structural Insight
Strongest consumer lock-in in digital entertainment. Library appreciates in lock-in value with every purchase.
Eleven-Parameter Profile
Data Depth8/10
Memory9/10
Action7/10
Process8/10
Network9/10
Closeness8/10
Portability1/10
Substitutability3/10
Human Fallback5/10
Org Depth4/10
Momentum5/10
Capture Escape Extended
V3.1 Decomposition
| Component | Value | Formula |
|---|---|---|
| CES₄ capture core | 0.7984 | CES(d, m, a, p) |
| Knowledge synergy σₖ | 0.8485 | √(d · m) |
| Operability synergy σₒ | 0.7483 | √(a · p) |
| Synergy boost | 1.2395 | 1 + 0.3·(σₖ + σₒ)/2 |
| Org-depth multiplier | 1.2000 | 1 + 0.5·o |
| Momentum multiplier | 1.1500 | 1 + 0.3·t |
| Total Capture | 1.5843 | c·(1+0.5n)·core·syn·org·mom |
| CES₃ escape core | 0.2742 | CES(x, s, h) |
| Feedback attenuation | 0.7205 | max(0.3, 1 − 0.35·core) |
| Total Escape | 0.2976 | ε + escCore · feedback |
| B = Capture / Escape | 5.32 | 1.584 / 0.298 |
Scoring Rationale
74-75% PC digital distribution. Game libraries non-transferable. 500+ games = thousands of dollars locked. Achievements, Workshop, community market. Each purchase deepens lock-in permanently.
Parameter Sensitivity
MARGINAL B-INDEX CHANGE PER ±1 SCORE SHIFT
PORT1-2.24
CLOSE8+1.33
SUB3-0.84
FALL5-0.64
ACT7+0.52
DATA8+0.49
PROC8+0.48
MEM9+0.46
ORG4+0.44
NET9+0.37
MOM5+0.28
+ raises B (deepens lock-in)− lowers B (aids escape)
Comparable Platforms — Gaming & Entertainment (7 peers)
| # | Platform | Ticker | B-index | Zone | |
|---|---|---|---|---|---|
| 01 | Apple App Store | AAPL | 6.13 | BLACK HOLE | Profile → |
| 02 | Roblox | RBLX | 4.79 | BLACK HOLE | Profile → |
| 03 | Google Play | GOOG | 3.94 | BLACK HOLE | Profile → |
| 04 | PlayStation Network | SONY | 3.64 | BLACK HOLE | Profile → |
| 05 | Spotify | SPOT | 2.31 | EVENT HORIZON | Profile → |
| 06 | Netflix | NFLX | 1.00 | GROWING GRAVITY | Profile → |
| 07 | Disney+ | DIS | 0.71 | GROWING GRAVITY | Profile → |